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Iron Man Marvel Comics Wallpaper 4387323 Fanpop fanclubs

Diposting oleh bunker on Rabu, 25 Desember 2013

Iron Man  Marvel Comics Wallpaper 4387323  Fanpop fanclubs

This Image was ranked 8 by Bing.com for keyword ironman, You will find this result http://www.bing.com/images/search?q=ironman&qft=+filterui:photo-photo&count=100&format=xml.

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Comic Book INTENSITIES

Diposting oleh good reading on Kamis, 25 Juli 2013

Screenshot of the new issue header for INTENSITIES


Way back in the dim mists of online time (on January 23, 2013, to be precise), Film Studies For Free publicised its discovery of the new online incarnation of Intensities, the wonderful journal of cult media studies.

Not only are four existing issues of the journal freely available at its website, but a new issue has recently been published there, with lots of items of film studies related interest. The table of contents is pasted in below with links to these excellent items.

Of related interest: FSFF's entry on Studies of the Remediation of Films, Comics and Video Games.



INTENSITIES, Issue 5: Comic Book Intensities (Spring/Summer 2013) 

Articles
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Studies of the Remediation of Films, Comics and Video Games

Diposting oleh good reading on Senin, 18 Maret 2013



                   The Video Game Film from Matthias Stork on Vimeo.
This mash-up is a playful offshoot of [Matthias Stork's] research project on the aesthetic intermediality of films and video games [e.g. see above]. Edgar Wright’s seminal film SCOTT PILGRIM VS. THE WORLD (2010, Universal Pictures) effectively illustrates the audiovisual parallels and differences between the two media. It organically integrates the distinctive stylistic flourishes of video game play into the dominant cinematic texture, to the point that the film, particularly in its action sequences, evolves into a subjectively rendered (and relatable) gameplay experience. It thus represents a genuine video game film. This video essay seeks to foreground this affective dimension by heightening the aesthetic strategies of the film. And it is further intended as an homage to the director’s exceptional work.

"The Video Game Film" was made according to principles of Fair Use (or Fair Dealing), primarily with scholarly, critical, and educational aims. It was published under a Creative Commons Attribution-Noncommercial 3.0 Unported License.

             From the Panel to the Frame: Style and Scott Pilgrim from Drew Morton on Vimeo. Originally published at PressPlay with a great introduction by Matt Zoller Seitz

Film Studies For Free today presents an entry which has long been in preparation. It was originally conceived of especially as a showcase for the above, hugely innovative and informative video essay studies by Matthias Stork and Drew Morton. But it has grown into a veritable font of wonderful links to online and open access studies of the connections between films, comics and video games.

FSFF hopes you enjoy the below list, and if you'd like to add any, as yet missing open access studies to it, please just let this blog know about those in the comments. Thank you! [Please note: FSFF can't publish one submitted suggestion for a non-open access book in the field, one which has no free excerpts. Sorry about that. But, hopefully, that commercial publisher has an advertising budget to compensate for this little blog's interest in other forms of publishing. Thanks anyway.]

Game on!
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Four Issues of INTENSITIES: The Journal of Cult Media and a Call for Papers

Diposting oleh good reading on Rabu, 23 Januari 2013

Screencap from the credit sequence of Games (Curtis Harrington, 1967). Read Steven Jay Schneider's 2003 article for Intensities in which he discusses this and other cult psychological thrillers and horror films.

Film Studies For Free just bumped into the new online incarnation of Intensities, the wonderful journal of cult media studies. Oh yes!

Always a highly innovative and valuable project, Intensities was first launched at Cardiff University in 2001 under the editorship of Matt Hills and Sara Gwenllian Jones. As its new website tells us, it later moved to Brunel University, where it was edited by David Lavery. The journal has relaunched in 2013 with Leon Hunt as its new editor and will publish two issues a year. The journal addresses all aspects of cult media including cult television, cult film, cult radio, cult comics, literary cults and cult authors, new media cults, cult figures and celebrities, cult icons, musical cults, cult geographies, historical studies of media cults and their fandoms, cult genres (e.g. science fiction, horror, fantasy, pulp fiction, Manga, anime, Hong Kong film etc.), non-generic modes of cultishness, theorisations of cult media, relevant audience and readership studies, and work that addresses the cult media industry.

In addition to publishing refereed essays (of between 6000 and 8000 words), Intensities also features a non-refereed Cult Media Review section which will carry shorter speculative reviews, reviews of cult phenomena (e.g. cult TV series, cult films, cult novels, science fiction, comics), short critical essays, interview transcripts, conference and convention reviews and articles about aspects of industry, fan culture, production and authorship.

Intensities' latest calls for papers are reproduced below, as are the tables of (linked) contents from the excellent first four issues of this journal. Let's all wish Intensities a very happy and long online life at its new website. Its entry has been updated at FSFF's permanent listing of open access film and media studies journals.
Call for Papers
Intensities will publish two themed issues in 2013.  Essays should be between 6000 and 8000 words, referenced Harvard style and sent as a word document – a 200 word abstract should be sent as a separate document.
Issue 5 Comic Book Intensities – Comics and Cult Media
The first new issue seeks submissions dealing with comics as cult media.  Topics might include:
  • Cult comic book auteurs – Grant Morrison, Alan Moore, Mark Millar, Joss Whedon.
  • Cult films from comics – Cinefumetti, Manga and Anime, the Turkish KIlink films, Dredd 3D.
  • National and international comic book cultures – French bandes dessinees, Italian fumetti, Japanese Manga.
  • Comic book fan cultures – Cosplay and beyond.
  • Underground and alternative traditions.
  • Beyond the cape and mask – neglected comic book genres.
  • From EC to Dark Horse – Horror comics.
Deadline extended to Friday March 1st 2013
Issue 6 Historical Approaches to Cult TV
This issue seeks submissions examining TV shows that have acquired cult status at a historical distance – both established cult shows (The Avengers, The Prisoner, the ‘classic’ series of Doctor Who) and those that have received less (or possibly even no) critical attention.  In addition, the papers will locate those shows historically, either by drawing on archive materials or suggesting new cultural, historical or institutional contexts in which they might be understood. Deadline for submissions: May 31st 2013


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The Comics: A Funny Place to Find Serious Public Health Issues?

Diposting oleh good reading on Selasa, 20 April 2010

On a recent trip to visit my in-laws, I was very happy to find that I had time to relax and read the paper in the morning. For me, the joy is found in reading the comics and completing the word search. So you can imagine my surprise when I sat down to read the comics and found that Doonesbury was discussing a very serious public health issue- sexual assault and harassment in the military. Apparently this storyline has been playing itself out in a series that follows Roz (a female soldier who is worried and seeking help for her friend Melissa). Melissa is being reassigned so that a superior officer can "prey" on her.

According to the Veterans Administration (VA) website, "Both women and men can experience sexual harassment or sexual assault during their military service. VA refers to these experiences as military sexual trauma, or MST". Like other types of trauma, MST can negatively impact a person's mental and physical health, even many years later. Every VA facility has a designated MST Coordinator who serves as a contact person for MST-related issues. Here I'll give a shout out to my favorite public health social worker, Micaela Cohen, who is the field and program development coordinator for the national military sexual trauma program at the VA.

Obviously, sexual assault is a serious public health issue, as it can put soldiers and veterans at a higher risk for negative health effects, such as depression. MST can also affect the rate at which health services are utilized. A recent study published in the journal Women's Health Issues reported that, "the under utilization of specialized PTSD services by younger women could be due, in part, to the fact that a significant proportion of PTSD in female veterans is associated with a history of military sexual abuse. Women with a history of military sexual trauma may not feel comfortable either in mixed-gender groups or using services in which treatment is oriented primarily toward combat-related PTSD."

For years, Doonesbury's author- Garry Trudeau, has been taking these types of statistics and important global issues and using them to shape his comic strip. For example, in 2006, he had his character B.D. wounded as he served in Iraq. In a 2007 interview with Military.com about the storyline, Mr. Trudeau stated, "I originally considered having him die in combat, but I concluded that while that might have caused a brief sensation, it would soon be forgotten. In the alternative, by giving B.D. a life-altering wound, I could set in motion a sustained story arc that tracked the arduous recovery and readjustment issues that a survivor might expect to face. "

Although public health practitioners may come across stories and statistics about the health issues and challenges faced by our service members everyday...the general population does not. And even if they do, I'm not sure that they would feel comfortable talking about it. Therefore, I think that inserting public health and social justice issues into the comics is an innovative idea. The comics are a "familiar" section in the newspaper to readers of all ages. We get to know the characters and follow them for years or even decades. The characters can give us a shared and "safe" way to discuss difficult issues. I just hope that as newspapers continue to struggle and more of us are reading our news online...that we don't forget to read the comics! It might not always be a laugh...it might be something even more important.
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